Decrepit watchtowers keep drunken watch over the crashing tides. The world is gorgeous, with real-time shadows cast by the sun passing overhead and hidden secrets waiting to be discovered in hundreds of hand-crafted nooks and crannies. It's not impossible to have a good time with Arcania. Diving past Arcania's surface in search of anything beyond these facile diversions quickly reveals the façade as a paper-thin lie. It barely holds together as a loot-collecting exploration vehicle. Arcania: Gothic 4, on the other hand, goes to great lengths to convince you that it's got a storyline and characters and everything. Hell, Mario makes no bones about being anything more than a game about running and jumping on things. Painkiller doesn't pretend to have a deep morality tale under its demon-eviscerating surface. I've got no problem with one-dimensional games so long as they are up-front about it.
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